Hold the Line
Frontlines, hand cards, army tracking, online pacing, and the battle score now follow one clearer tabletop rule set.
- Any living Minion protects its Riftlord across every lane
- Retired early permanent Guard Break so all active Minions must be defeated
- Added compact Minion counters for both armies while keeping online reserves private
- Combined the player hand into one face-up stack with Previous and Next browsing
- Kept Minions attacking before their Riftlord on the AI side
- Moved multiplayer actions into the shared command bar so nothing covers the opponent HUD
- Added a synchronized 60-second online turn timer that passes the move at zero
- Reworked the score with darker heroic harmony, war drums, and brass-like battle calls
Set the Battle Mix
Placement sounds are now distinct from attacks, and the full audio mix can be adjusted during a battle.
- Gave card placement its own rising portal chime and card snap
- Added a Settings button directly to the active battle command bar
- Added separate Master, Music, and Effects volume sliders
- Kept Battle Music, Sound Effects, and Vibration switches
- Saved audio choices automatically and applied them immediately
The Rift Finds Its Sound
The wind-heavy ambience has been replaced by a complete musical battle score and a redesigned sound-effects system.
- Added looping chords, bass, arpeggios, lead melody, and battle drums
- The score changes key, scale, tone, tempo, and intensity with each Realm and match
- Every element now has its own attack sound signature
- Melee strikes and ranged spells use different launch, travel, and impact sounds
- Redesigned Boost, Resist, Ward, summoning, defeat, dice, healing, status, and menu sounds
- Reduced the remaining wind layer so it supports the music instead of overpowering it
Minion-Led AI & Mobile Power Savings
This hotfix corrects AI frontline behavior and sharply reduces unnecessary 3D rendering work on phones.
- AI Minions take the attack actions while any living Minion remains on their side
- The AI Riftlord attacks only after every allied Minion has been defeated
- A newly summoned replacement restores the frontline immediately, so the Riftlord waits
- Mobile battles use adaptive 20 FPS idle and 40 FPS action rendering
- Mobile pixel density and shadow cost are reduced without removing 3D effects
- The battlefield stops rendering completely while the game is hidden or in the background
Faster Battles & Active AI Riftlords
Battle Report data revealed that replacement Minions could make every match run too long and that the AI selector could permanently skip ready attackers.
- Added permanent Guard Break after 2 defeated Minions in Quarter, 4 in Half, or 6 in Full matches
- An empty frontline still exposes its Riftlord immediately
- Guard Break keeps the Riftlord exposed even if more Minions are summoned
- Replaced an AI selector that could permanently skip ready attackers
- AI reserves Mana for available frontline attacks instead of spending every point on summons
- AI can target an enemy Riftlord as soon as its Guard breaks
Automatic Battle Reports
Every completed match now produces a clear report for reviewing balance and player decisions.
- View the full report on the victory screen and later from Battle Records
- Track match length, turns, winner, remaining Riftlord HP, and total surviving team HP
- See casts and damage for every attack plus every status effect used
- Review exactly how much Mana each player left unused on every turn
- Identify rarely chosen attacks and long-term balance signals across completed matches
- The latest 10 reports are saved on this device
The Major Balance Rework
Combat has been rebuilt so health, Mana, attacks, elements, and status effects each have a clearer purpose.
- Riftlords now have 500 HP and Minions have 100 HP, with balanced Half and Quarter game values
- Every character now has six mechanically distinct attacks costing 1, 2, 3, 4, 5, and 6 Mana
- Root cancels the target's next cast, while Chain links allied units and shares damage and debuffs
- Added Shatter, Decay, Scorch, and Silence alongside improved Ward and Burn rules
- Added Boost and Resist targeting indicators, hit feedback, status visuals, counters, and inspect explanations
- Fixed AI Realm-lock behavior and removed the redundant center-screen turn announcement
Cross-Device Battle Controls
The official V1.1 update makes every battle work cleanly across phones, installed apps, and computers.
- Fixed saved online Player 2 seats so every player can roll the D6 in their own AI battle
- Added complete keyboard and mouse controls for rolling, drawing, card inspection, attacks, targeting, undo, and end turn
- Added hover feedback and right-click cancellation while keeping drag-and-drop summons and Graveyard discards
- Improved active-player controls for local pass-and-play battles
- The website and installed app now run the same V1.1 release
The 3D Tabletop Release
Valeryix leaves pre-release and launches as a complete 3D tabletop card battler.
- Fully modeled Riftlords and Minions battle together on one physical 3D table
- Drag cards onto the field to summon units or into the Graveyard to discard them
- Manually draw after rolling Mana and inspect cards before playing them
- Shared 3D Realms transform the table and lock Realm replacement for three turns
- Directional melee lunges and ranged attacks animate toward the selected enemy
- Improved AI balance, battle chat, field guide, element logos, mobile HUD, and D6 visibility
- The same official V1.0 build now runs on valeryixdv.com and in the installed app
Reinforced Frontlines
Minions can now survive long enough for positioning, healing, and Wards to matter.
- Raised every Minion's health by 30%
- Set a six-health minimum in every match size
- Half battles now use 50% damage, healing, and Ward strength
- Quarter battles now use 25% damage, healing, and Ward strength
- Spell descriptions and card damage ranges show the scaled values
The Living Deck
Every battle now pulls a fresh lineup from the creatures selected in your collection.
- All 104 creatures and every Riftlord now have their own original portrait
- Full, Half, and Quarter battles randomize up to 52, 26, or 13 unique Minions
- Both starting Minions are selected from that randomized match pool
- Every selected Land appears at most once and never consumes a creature slot
- Local and Online Win Token rewards save and display correctly
- Creature Rift Draws always cost 1 Win Token
- Seven mystery Riftlords can be unlocked through a separate 5-token draw
- Riftlords become targetable immediately when their Minion field is empty
- Online View, Share, and Trade controls now sit inside one Actions menu
The DV Studios Hub
DV.STUDIOS.COM became the name of the website surrounding Valeryix.
- Valeryix keeps its own game and app name
- The main domain stays on the website
- The installed app remains limited to the Play page
- Permanent Games Library and Development Videos areas
- Player vs AI setup and Riftlord selection scroll correctly on portrait phones
- Offline files refresh for the studio update
The Valeryix Hub
Valeryix now has a complete website built around the battlefield.
- Dedicated Homepage and full-screen Play page
- Permanent News, How to Play, About, and Settings pages
- Installed app opens directly into the game
- Online invitations now use the dedicated Play page
- Old invitation links remain compatible
The Rift Opens
The original pre-release foundation of Valeryix.
- AI, local two-player, and untimed online battles
- Seven elemental Riftlords and 104 original creatures
- Full, Half, and Quarter match sizes
- 52 core creatures plus 52 mystery unlocks
- Separate progression, online chat, saved matches, and trading